Well the title is not entirely true I have tried my hand at games development several times, but just didn’t complete anything. So the reason I have not posted anything for awhile is…
This time I am trying to release my first game, it was spawned by a little development competition held by gamedotdev mag in which you must make a game which incorporates death into the game-play in some unique and different way! more about this at the forums
My entry, is still very much a work in progress but here is what I have so far…
Time of your Life.
Ok so I want to have a fresh look at death, most people have linked it to violence and I want it to be a tool rather than an ending sequence. So a game with no enemies except time….
It basically is A portal type game, where you also have no enemies and thus no weapons, you start in a room and you can’t get out there is a timer ticking away, adds suspense, you have only a certain amount of time to escape the room, when the time expires so do you and you spawn at the beginning of the level.
The only way to complete some puzzles and escape some rooms, is to die, and truning into a ghost/spirit, when in death/spirit/ghost mode you can pass through some materials like walls but not all, some might have
An example scenario, you position your body on a switch/trap door and fly thorough a wall to hit a button to open a door? something to that effect.
The trade-off when in death mode. yes there will have to be some
1) You are a ghost, but you can use certain levers or move boxes, but you cant complete the level while in this mode, I want it to be like Prey if any one knows it, so some limitations.., this is so that you don’t just fly through the level…
2) Your time is set to double time, ie, the time runs out at 2 times the speed, adding tension and stress, music and visuals will also have to adapt and the metronome sound will increase in speed!
I think it will be very frustrating and fun, which I hope will equal addictiveness!
It is in the form of a top-down puzzle game.
So please feel free to criticise and comment.
Here is the download link:
files.
Demo02 is the latest, please note this is as of yet a work in progress. The competition deadline is July 1st so hopefully a completed game will be available then.
Keys:
w: Forward
s: Backward
mouse move: Movement with the mouse, rotation, Tip keep the mouse outside the window, for best movement
spacebar: Ghost mode.
CTRL: key for quick regen/ return to life mode, see last post for more details on the rest of the release.
The goal at this stage is to get out of the complex, you are trapped, but, in ghost mode
Yet again this is a work in progress, it is far from finished!















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